Advanced Graphics Programming Using OpenGL

Advanced Graphics Programming Using OpenGL

Author: Tom McReynolds

Publisher: Elsevier

ISBN: 9780080475721

Category: Computers

Page: 672

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Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don’t require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.
Advanced Graphics Programming Using OpenGL
Language: en
Pages: 672
Authors: Tom McReynolds, David Blythe
Categories: Computers
Type: BOOK - Published: 2005-02-17 - Publisher: Elsevier

Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the
Advanced Graphics Programming Using OpenGL
Language: en
Pages: 672
Authors: Tom McReynolds, David Blythe
Categories: Computers
Type: BOOK - Published: 2014-08-12 - Publisher: Elsevier

Advanced Graphics Programming Using OpenGL bridges the gap between theory and practice, showing how to create compelling and novel computer graphics programming techniques. The book contains the theory to put techniques in context, and is organized to emphasize the connections and common themes found in computer graphics approaches. Additionally, it
Foundations of 3D Graphics Programming
Language: en
Pages: 386
Authors: Jim X. Chen, Chunyang Chen
Categories: Computers
Type: BOOK - Published: 2008-12-10 - Publisher: Springer Science & Business Media

OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of
Computer Graphics Programming in OpenGL with JAVA
Language: en
Pages: 406
Authors: V. Scott Gordon, PhD, John L. Clevenger, PhD
Categories: Computers
Type: BOOK - Published: 2018-09-20 - Publisher: Mercury Learning and Information

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0
Language: en
Pages: 315
Authors: Romain Marucchi-Foino
Categories: Computers
Type: BOOK - Published: 2012-01-30 - Publisher: John Wiley & Sons

Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on