Foundations of Game Engine Development, Volume 1
Language: en
Pages: 188
Authors: Eric Lengyel
Categories: Artificial intelligence
Type: BOOK - Published: 2016-09-12 - Publisher:

"The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide
Foundations of Game Engine Development, Volume 1
Language: en
Pages:
Authors: Eric Lengyel
Categories: Artificial intelligence
Type: BOOK - Published: 2021-11-22 - Publisher:

Books about Foundations of Game Engine Development, Volume 1
AI for Games, Third Edition
Language: en
Pages: 1010
Authors: Ian Millington
Categories: Art
Type: BOOK - Published: 2019-03-18 - Publisher: CRC Press

AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data
Basic Math for Game Development with Unity 3D
Language: en
Pages: 403
Authors: Kelvin Sung, Gregory Smith
Categories: Computers
Type: BOOK - Published: 2019-12-05 - Publisher: Apress

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and
Resources in Education
Language: en
Pages:
Authors: Kelvin Sung, Gregory Smith
Categories: Education
Type: BOOK - Published: 1991-03 - Publisher:

Books about Resources in Education