Fundamentals of Game Design

Fundamentals of Game Design

Author: Ernest Adams

Publisher: New Riders

ISBN: 9780133435719

Category: Computers

Page: 576

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Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Fundamentals of Game Design
Language: en
Pages: 576
Authors: Ernest Adams
Categories: Computers
Type: BOOK - Published: 2013-12-19 - Publisher: New Riders

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices
Fundamentals of Game Design
Language: en
Pages: 675
Authors: Ernest Adams, Andrew Rollings
Categories: Computers
Type: BOOK - Published: 2010 - Publisher: New Riders Pub

A definitive guide to game theory and design by an industry insider * *Comprehensive overview of video game design as it is done in industry. *Chapters devoted to each of the major game genres. *Exercises of real practical value to help hone your skills. Fundamentals of Game Design, Second Edition
Fundamentals of Action and Arcade Game Design
Language: en
Pages: 50
Authors: Ernest Adams
Categories: Computers
Type: BOOK - Published: 2014-03-11 - Publisher: New Riders

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for
Fundamentals of Game Design
Language: en
Pages: 560
Authors: Ernest W. Adams
Categories: Computer games
Type: BOOK - Published: 2014 - Publisher:

Books about Fundamentals of Game Design
Fundamentals of Adventure Game Design
Language: en
Pages: 99998
Authors: Ernest Adams
Categories: Computers
Type: BOOK - Published: 2014-02-11 - Publisher: Peachpit Press

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the