Local Players in Global Games

Local Players in Global Games

Author: Peer Hull Kristensen

Publisher: OUP Oxford

ISBN: 9780191534621

Category: Business & Economics

Page: 374

View: 186

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What happens when previously autonomous firms from different countries, each with their own identities, routines, and capabilities, come together inside a single multinational corporation? Can a cooperative strategy be established that advances the development of the multinational as a whole, or do mutual misunderstandings and the unintended consequences of strategic interaction among the players lead instead to endemic conflict and disintegration? This book tackles these novel and important questions through an empirical study of the strategic constitution of an 'actually existing' multinational. It does so by tracing the historical construction of the multinational corporation from the confluence of multiple formerly independent firms and analyzing the interacting web of strategies pursued by different actors within it. The analysis reveals how workers, unionists, subsidiary managers, and corporate executives pursue separate strategic games rooted in their local contexts, whose global outcome contrasts sharply with idealized views of the multinational as an integrated and coordinated organization. By comparing these findings to those of the broader literature, the book proceeds to a theoretical examination of the challenges of managing the multinational, and the difficulties of resolving them through conventional organizational means. The authors propose new procedural solutions aimed at fostering mutual recognition and knowledge exchange within the multinational corporation, and explore how a multinational public may be created to press for the necessary reforms in corporate governance. As the success of such reforms is far from preordained, the book concludes with a series of alternative scenarios that illustrate the many obstacles to a smooth continuation of the globalization process. This is an important and original study of significance for researchers, academics, and advanced students of international business, business strategy, economics, organizational studies, economic sociology, economic geography, and international political economy.
Team and Individual Games: Comparison of Psycho-Physiological Characteristics of Sportsperson
Language: en
Pages: 287
Authors: Dr. Pankaj Gangalal Yadav
Categories: Art
Type: BOOK - Published: 2021-10-21 - Publisher: Ashok Yakkaldevi

As the son of an international swimmer, Dr. Pankaj Yadav is proudly following the legacy of his father, Mr. Gangalal Yadav, who represented India at Perth in Australia in a prestigious International swimming competition and retired as a successful District Sports Officer. As a successor of his father's legacy, Dr.
Domination Games Played on Graphs
Language: en
Pages: 122
Authors: Boštjan Brešar, Michael A. Henning, Sandi Klavžar, Douglas F. Rall
Categories: Mathematics
Type: BOOK - Published: 2021-04-15 - Publisher: Springer Nature

This concise monograph present the complete history of the domination game and its variants up to the most recent developments and will stimulate research on closely related topics, establishing a key reference for future developments. The crux of the discussion surrounds new methods and ideas that were developed within the
Game User Experience And Player-Centered Design
Language: en
Pages: 496
Authors: Barbaros Bostan
Categories: Computers
Type: BOOK - Published: 2020-04-06 - Publisher: Springer Nature

This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section
A Multimodal Approach to Video Games and the Player Experience
Language: en
Pages: 252
Authors: Weimin Toh
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2018-10-25 - Publisher: Routledge

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics,
Concept Design Games
Language: en
Authors: Weimin Toh
Categories: Architectural design
Type: BOOK - Published: 1987 - Publisher:

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