Getting Paid to Make Games and Apps

Getting Paid to Make Games and Apps

Author: Kristina Lyn Heitkamp

Publisher: The Rosen Publishing Group, Inc

ISBN: 9781508172963

Category: Juvenile Nonfiction

Page: 80

View: 985

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For a technophile, it’s not a big leap to want to create something new. This title offers readers from grades seven through twelve the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional. Readers will experience engaging sidebars that introduce successful young developers and their creations, and various types of references throughout will allow the reader to take in the whole world of development.
The Pyramid of Game Design
Language: en
Pages: 326
Authors: Nicholas Lovell
Categories: Computers
Type: BOOK - Published: 2018-12-07 - Publisher: CRC Press

Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using
Brain Games
Language: en
Pages: 251
Authors: Alex P. Berg
Categories: Fiction
Type: BOOK - Published: 2016-10-12 - Publisher: Batdog Press

When games are this lifelike, who needs reality? It's a question Tau Ceti private eye Rich Weed has never wrestled with. He prefers his handshakes firm and his women fleshy, not pixilated. But when a missing persons case takes an unexpected turn, Rich is forced to dive into the digital
Video Games and Well-being
Language: en
Pages: 166
Authors: Rachel Kowert
Categories: Psychology
Type: BOOK - Published: 2019-12-02 - Publisher: Springer Nature

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction,
The Composition of Video Games
Language: en
Pages: 242
Authors: Johansen Quijano
Categories: Games & Activities
Type: BOOK - Published: 2019-09-27 - Publisher: McFarland

Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience.
HCI in Games
Language: en
Pages: 534
Authors: Xiaowen Fang
Categories: Computers
Type: BOOK - Published: 2020-07-10 - Publisher: Springer Nature

This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after