How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.
Type: BOOK - Published: 2009-12-07 - Publisher: Routledge
Children’s play throughout history has been free, spontaneous, and intertwined with work, set in the playgrounds of the fields, streams, and barnyards. Children in cities enjoyed similar forms of play but their playgrounds were the vacant lands and parks. Today, children have become increasingly inactive, abandoning traditional outdoor play for
Type: BOOK - Published: 2010-06-02 - Publisher: Green Initiatives
Want to succeed at paintball but don't know how? Confused of the many things to learn, know about and master? Are you interested in improving your paintball game? Are you looking for the best paintball guns, paintball gear and how to make your paintball equipment last longer? Are you looking
Authors: Janet A. Courtney, Jamie Lynn Langley, Lynn Louise Wonders, Rosalind Heiko, Rose LaPiere
Type: BOOK - Published: 2022-03-10 - Publisher: Routledge
Nature-Based Play and Expressive Therapies addresses a wide range of healing modalities and case studies that can be used in both indoor and outdoor environments. Each chapter includes vignettes to support the interventions and approaches presented. Readers will find a diverse array of helpful handouts and topics explored, including tips
Type: BOOK - Published: 2008-06-30 - Publisher: Springer
Karen Orr Vered demonstrates how children's media play contributes to their acquisition of media literacy. Theorizing after-school care as intermediary space, a large-scale ethnographic study informs this theory-rich and practical discussion of children's media use beyond home and classroom.