Retro Game Dev

Retro Game Dev

Author: Derek Morris

Publisher:

ISBN: 0692980652

Category: Computers

Page: 130

View: 997

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Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64. Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and run them on an emulator or real C64 hardware.Whether you're a retro enthusiast after a nostalgia fix, or a newcomer hoping to break into the games industry, this will unleash your creativity!Learn about: 6502 Assembly Language Commodore 64 Hardware CBM Prg Studio I.D.E. VICE Commodore Emulator Hardware and Software Sprites SID Chip Audio Effects Sprite Character Animation Background Screen Design And much more... Downloads and discussion forum available at www.retrogamedev.com.Paperback: B/W Interior. Kindle: Color Interior. Please note that the Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.
Retro Game Dev
Language: en
Pages: 130
Authors: Derek Morris
Categories: Computers
Type: BOOK - Published: 2017-11-29 - Publisher:

Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64. Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and run them on an emulator or real
RetroGameDev C64 Edition Volume 2
Language: en
Pages: 152
Authors: Derek Morris
Categories: Computers
Type: BOOK - Published: 2021-02-02 - Publisher: Retrogamedev

[Black & White version] Take your game development knowledge to the next level on the Commodore 64. Learn advanced development features such as debugging, raster interrupts, sprite multiplexing, and SID music playing. Follow along with the creation of a multi-screen beach bar game and experiment with the tools and code
Librarian's Guide to Games and Gamers: From Collection Development to Advisory Services
Language: en
Pages: 247
Authors: Michelle Goodridge, Matthew J. Rohweder
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2021-11-30 - Publisher: ABC-CLIO

As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise
Retro Gaming Hacks
Language: en
Pages: 504
Authors: Chris Kohler
Categories: Games & Activities
Type: BOOK - Published: 2005-10-12 - Publisher: "O'Reilly Media, Inc."

Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for
Retrogame Archeology
Language: en
Pages: 222
Authors: John Aycock
Categories: Computers
Type: BOOK - Published: 2016-05-09 - Publisher: Springer

Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks