User Research with Kids

User Research with Kids

Author: Thomas Visby Snitker

Publisher: Apress

ISBN: 1484270703

Category: Computers

Page: 178

View: 294

Download Now
If you are a designer, producer, marketer, or researcher creating products for children, it is essential that you are aware of the key differences between children and adults when it comes to user journeys. While children might speak the same language as adult users, what they are actually communicating can be completely different. User Research with Kids explores these differences and more. Author Thomas Visby Snitker walks you through how to best approach user research with children through the processes of conceptualization, design, prototyping, and eventually the launch. Adults who research kids’ experiences venture into a familiar yet foreign land where the inhabitants speak a different (yet familiar) language and have different behavioral norms and values. It is important for researchers to decipher and understand this language. Including children in the process will lead to better targeted and better designed products, and User Research with Kids will help you attain this goal. Snitker’s useful insights in this book will help professionals and students in all sectors of research, design, and innovation. User Research with Kids will teach you how to better work with children using key approaches, such as understanding what play is and holistically measuring experience from a child’s cognitive perspective. Apply research rigor and best practices for your next product launch, and expand your user understanding with User Research with Kids. What You Will Learn Incorporate play and best practice to a research project with kids as (or among) the participants Approach, scope, prepare, execute, and report research projects Choose the method and approach that is best suited for the needs of your project and stakeholders Who This Book Is ForDesigners, producers, marketers, or researchers with kids as the audience, or students.
User Research with Kids
Language: en
Pages: 178
Authors: Thomas Visby Snitker
Categories: Computers
Type: BOOK - Published: 2021-05-28 - Publisher: Apress

If you are a designer, producer, marketer, or researcher creating products for children, it is essential that you are aware of the key differences between children and adults when it comes to user journeys. While children might speak the same language as adult users, what they are actually communicating can
The Wiley Handbook of Human Computer Interaction Set
Language: en
Pages: 1040
Authors: Kent Norman, Jurek Kirakowski
Categories: Psychology
Type: BOOK - Published: 2017-12-28 - Publisher: John Wiley & Sons

Once, human-computer interaction was limited to a privileged few. Today, our contact with computing technology is pervasive, ubiquitous, and global. Work and study is computer mediated, domestic and commercial systems are computerized, healthcare is being reinvented, navigation is interactive, and entertainment is computer generated. As technology has grown more powerful,
Designing for Kids
Language: en
Pages: 466
Authors: Krystina Castella
Categories: Design
Type: BOOK - Published: 2018-11-08 - Publisher: Routledge

Designers, especially design students, rarely have access to children or their worlds when creating products, images, experiences and environments for them. Therefore, fine distinctions between age transitions and the day-to-day experiences of children are often overlooked. Designing for Kids brings together all a designer needs to know about developmental stages,
Design For Kids
Language: en
Pages: 248
Authors: Debra Levin Gelman
Categories: Design
Type: BOOK - Published: 2014-07-08 - Publisher: Rosenfeld Media

Emotion. Ego. Impatience. Stubbornness. Characteristics like these make creating sites and apps for kids a daunting proposition. However, with a bit of knowledge, you can design experiences that help children think, play, and learn. With Design for Kids, you'll learn how to create digital products for today's connected generation.
Games User Research
Language: en
Pages: 294
Authors: Miguel Angel Garcia-Ruiz
Categories: Computers
Type: BOOK - Published: 2017-12-19 - Publisher: CRC Press

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." —Veronica