Video Games and Spatiality in American Studies

Video Games and Spatiality in American Studies

Author: Dietmar Meinel

Publisher: Walter de Gruyter GmbH & Co KG

ISBN: 9783110675238

Category: History

Page: 301

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While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.
Video Games and Spatiality in American Studies
Language: en
Pages: 301
Authors: Dietmar Meinel
Categories: History
Type: BOOK - Published: 2022-03-07 - Publisher: Walter de Gruyter GmbH & Co KG

While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter
Video Games and Spatiality in American Studies
Language: en
Pages: 301
Authors: Dietmar Meinel
Categories: History
Type: BOOK - Published: 2022-02-21 - Publisher: Walter de Gruyter GmbH & Co KG

While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter
Playing the Field
Language: en
Pages: 296
Authors: Sascha Pöhlmann
Categories: History
Type: BOOK - Published: 2019-08-19 - Publisher: Walter de Gruyter GmbH & Co KG

American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on
Youth Culture and Sport
Language: en
Pages: 248
Authors: Michael D. Giardina, Michele K. Donnelly
Categories: Social Science
Type: BOOK - Published: 2008 - Publisher:

P EM Youth Culture and Sport /EM critically interrogates and challenges contemporary articulations of race, class, gender, and sexual relations circulating throughout popular iterations of youth sporting culture in late-capitalism. Written against the backdrop of important changes in social, cultural, political, and economic dynamics taking place in corporate culture?'s war
Instructional Computer Graphics
Language: en
Pages: 312
Authors: Michael D. Giardina, Michele K. Donnelly
Categories: Computer graphics
Type: BOOK - Published: 1983 - Publisher:

Books about Instructional Computer Graphics