Virtual and Augmented Reality in Education, Art, and Museums

Virtual and Augmented Reality in Education, Art, and Museums

Author: Guazzaroni, Giuliana

Publisher: IGI Global

ISBN: 9781799817987

Category: Computers

Page: 385

View: 287

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Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.
Virtual and Augmented Reality in Education, Art, and Museums
Language: en
Pages: 385
Authors: Guazzaroni, Giuliana, Pillai, Anitha S.
Categories: Computers
Type: BOOK - Published: 2019-11-22 - Publisher: IGI Global

Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly
Virtual and Augmented Reality in Education, Art, and Museums
Language: de
Pages:
Authors: Guazzaroni, Giuliana, Pillai, Anitha S.
Categories: Computers
Type: BOOK - Published: 2020 - Publisher:

Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly
Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education
Language: en
Pages: 404
Authors: Akcayir, Gokce, Demmans Epp, Carrie
Categories: Education
Type: BOOK - Published: 2020-10-23 - Publisher: IGI Global

Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts.
Augmented Reality in Tourism, Museums and Heritage
Language: en
Pages: 322
Authors: Vladimir Geroimenko
Categories: Augmented reality
Type: BOOK - Published: 2021 - Publisher: Springer Nature

This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the
Emerging Advancements for Virtual and Augmented Reality in Healthcare
Language: en
Pages: 308
Authors: Coelho, Luis Pinto, Queirós, Ricardo, Reis, Sara Seabra
Categories: Computers
Type: BOOK - Published: 2021-12-10 - Publisher: IGI Global

Within the last few years, devices that are increasingly capable of offering an immersive experience close to reality have emerged. As devices decrease in size, the interest and application possibilities for them increase. In the healthcare sector, there is an enormous potential for virtual reality development, as this technology allows,